In fact, the final objective of the game is located at the deepest point in the game world. Generally, the game requires the player to visit ever-deeper sections of the game in order to find exotic materials, technology to scan, and complete objectives. Alongside raw materials, finding new crafting recipes is a major reason to explore. The player learns new recipes by scanning scraps of technology or recovering databoxes, which are strewn across the game world. Inside a habitat, the player can also craft living amenities such as beds or coffee tables, although these are purely cosmetic since the game does not track fatigue.Įach piece of equipment that can be crafted has its own recipe and the player begins the game knowing only a handful of recipes. Habitat structures provide shelter, storage for equipment and collected materials, and crafting stations. Each of these has its own recipe, and some ingredients can only be found in the far-flung and deeper corners of the game world. To survive and complete objectives, player must collect raw materials from the environment and craft equipment, vehicles, shelters, and food. Players collect resources, construct tools, build bases and submersibles, and can interact with the planet's wildlife. Like its predecessor, the player's goal is to explore the environments and survive in an alien environment while also completing objectives to advance the game's plot. Subnautica: Below Zero is a survival adventure game set in an open world environment and played from a first-person perspective. The physical versions of the game are published by Bandai Namco Entertainment. Introduced in early access via Steam and the Epic Games Store in January 2019, Subnautica: Below Zero was released for the macOS, Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on May 14, 2021. It is the sequel to the 2018 game Subnautica. Both games are compelling takes on a unique idea that few other games have attempted to emulate on the same scale, and both are likely to be beloved by fans for years to come.Subnautica: Below Zero is an open-world survival action-adventure video game developed and published by Unknown Worlds Entertainment. Its slightly more accelerated experience will certainly appeal to many players, and the personal, immediately compelling story will motivate anyone who struggled to connect with Subnautica’s more open-ended narrative, yet Subnautica presents a more expansive, survival-focused experience, with a more oppressive feeling of loneliness, wider sea regions, and fewer on-land areas to break up the exhilarating deep-sea discomfort. Ultimately, while many of these things can be considered hard improvements to the original game’s formula, Below Zero doesn’t make Subnautica obsolete. The Snowfox is also entirely new, and this land-only vehicle helps players quickly traverse snowy tundra, a necessity given the increased amount of on-land exploration required for progress, with severe penalties for exposure to cold or getting stuck in Below Zero’s new dangerous weather patterns. The Seatruck feels like a slightly snappier, more mobile replacement for Subnautica’s Seamoth, and can be upgraded for versatility. Traversal has been overhauled along the same lines. Related: Subnautica: Below Zero Is A Horror Game For People With Thalassophobia This is also partly due to Below Zero featuring a smaller map-it’s still big enough to feel scary, wondrous, and explorable, but it makes more efficient use of space, with far fewer empty stretches. Resources are abundant in the starting area, and it isn’t long before craftable blueprints are made available, allowing for mechanics like Subnautica's vehicle tinkering and base-building to become relevant without as much travel and exploration. It also means that Subnautica: Below Zero pushes more story elements more quickly, preferring player motivation to the slow burn of Subnautica’s gradual narrative.īelow Zero also offers players the chance to get up and running more quickly. There’s a more fully-formed sense that people with their own motivations lived on 4546B, not just crash survivors or corporate colonists. This concrete personality allows her to make comments about the world as she moves through it, and the added context and perspective makes Below Zero’s immediate story elements feel far more imperative. Players now control Robin Ayou as their avatar, rather than the voiceless stand-in of the first game, and she has a personal motivation for coming to 4546B: seeking to discover the true fate of her sister. This emphasis on personality extends to the main character as well.
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